![]() So if you receive an error when trying to save the header with a downloaded icon, it is just the incorrect formatting of the icon. I really need a different database to search from, since the icons will probably not work, they are poor quality and do not meet the icon pallete color requirements. It allows you to search for a game icon by release number. Icon Database: This is the button below the homebrew checkbox near the header controls. To save the changes, press the Save Header button, which appears after you make any changes. ![]() You shouldn't have to worry about it(set automatically). The checkbox is checked if the file is homebrew/has an invalid header. The small arrow sets the picturebox back to the icon in the file, incase you browsed for the wrong one and wanted to leave the current one in the *.nds file. The little save button saves the icon to your computer. The big picturebox shows the icon, and you can either double click that or click the folder button beside to to browse for a different icon. The only confusing part might be the icon controls. You can change the (ordered from top-left to bottom-right) Game Title, Game Code, Game Description, and Game Icon. This is different from the other features, in that it is situated in the middle of the form, instead of just being a button. **Be sure to set this option in the Options menu** It will be sent to C:\ by default!Įdit the Header: This modifies the internal header in the *.nds file, which is basically a description and an icon. Primarily used by those who need the Arm7 fix in order to run the game on their flashcart.ĭrive: Copies the *.nds file to your specified location, whether it be your flashcard or a hard drive. This feature may be slightly outdated/useless now, but I don't have any other features to add it its place. This new file would be identical to the original if you didn't make any changes to the previously unpacked files.Īrm7: Replaces the arm7.bin in the *.nds file structure with a different one. Pack: This compiles the unpacked *.nds structure back into a single file. You can select to have every file unpacked, or only a few sections. Unlike *.gba files, *.nds files have a file structure which can be extracted and modified. Unpack: Extracts the contents of an *.nds file. Many newer flashcards do this for you automatically. For instance, PocketPhysics requires patching to use it's Open/Save functions. Sometimes this is mandatory for homebrew to function. This empty data is not needed for use, only for allowing the file to fit on an official cartridge.ĭLDI: Patches homebrew *.nds files so that they can use your flashcards filesystem. Trim: Use this to remove excess empty data from *.nds files. That is just an example of what you can do with this program, and how you can use it. Then you hit the Drive button to send the *.nds file straight to your flashcard. The header has some random advertising text in it, so you remove it and press the Edit Header button. You want to shrink the *.nds file, so you use the Trim function. I think this would be a good place to list the features:Įach of these features does a different operation. Once you have done that, then there are several things you can consider doing. On the top of the form, you see a large browse button. It removes the need to use batch files or command line arguments just to perform a simple task. NET application which allows you to perform basic operations on *.nds files.
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